Treatments & Supplies Shop
The 8 treatment rooms, the Supplies Shop price list, per-run upgrades and the free tools — everything the medical side of a shift needs. Updated 2026-08-15.
Treatment rooms: fan wiki (animal-hospital.me). Shop prices: Fandom community compilation after the June 19 patch — the game is patched almost daily, so treat prices as order-of-magnitude references and check in-game price tags.
Two Currencies: Cash vs Animal Coins
Earn: Treating patients, correctly rejecting anomalies, maintaining high Sanity — during and after shifts
Use: Supplies Shop only
Earn: Completing shifts
Use: Unlocking and purchasing Classes only
The 8 Treatment Rooms
Analyze the patient's DNA for ~10 seconds, then pick the matching medication. Choosing the wrong medication kills the patient.
Sequence-replication minigame: watch the prompt sequence, then repeat it in the correct order.
Click the white icons and avoid the skull marks to fill the progress bar to 100%.
Timed scissors/scalpel minigame — the timer starts the moment you interact. Do not shoot the tentacles that appear; they are part of the procedure. A red line above a room number means a patient is waiting.
Supplies Shop Mechanics
- Opens: After completing Shift 3
- Operator: Nurse
- Stock: 3 random items on the shelves
- Refresh: Auto-refreshes about every 3 minutes
- Reroll: 6 Robux for a manual reroll
- Currency: Cash only (Animal Coins cannot be spent here)
Consumables (Cash Price)
| Item | Price | Effect | Notes |
|---|---|---|---|
| Coffee | $55 | +15 Sanity | Cheapest way to restore Sanity in the shop |
| Chocolate | $120 | +60 Sanity | Highest single-use recovery; better value (~2 Cash/Sanity point vs ~3.67) |
| Speed soda | $75 | Short movement speed boost | Use for escaping or speeding up treatment progress |
| Taser (1 use) | $150 | Stuns an enemy once | Old price $155 |
| Taser (3 uses) | $250 | Stuns enemies three times | Lower cost per use than the single-use version |
| Gun (20 rounds) | $410 | Ranged damage, 20 rounds of ammo | Most expensive weapon in the shop |
| Teddy bear | $750 | Revive a fallen teammate | Most expensive item in the shop; give it to the player least likely to go down |
Per-run Upgrades (Cash Price)
| Upgrade | Price | Effect |
|---|---|---|
| Faster check-in | $20 | Speed up patient registration |
| +1 carry slot | $100 | Carry one extra item |
| 1–3 Animal Coins | $100 | Exchange cash for 1–3 Animal Coins |
| Faster DNA | $110 | Speed up DNA matching |
| 33% faster computers | $110 | Computer tasks 33% faster |
| 25% faster recovery | $115 | Treatment/recovery minigames faster |
| +10% NPC speed | $150 | Patient movement +10% |
| Extra check-in window | $190–200 | Open an extra registration window |
| NPC speed +12% | $250 | Patient movement +12% |
| Auto-give medicine | $450 | Automatically complete the medicine phase |
Free Tools & Facilities
Extinguish flames; deal with candle/fire-related threats
Pick up a Taser in the scene for self-defense
Make coffee to restore Sanity; cooldown ~180 seconds
Produces more; cooldown ~300 seconds